![]() From there, the chapter continues with lengthy advice for creating skill challenges that are engaging and exciting for every player at the table. The start of the chapter repeats the fundamental rules for creating and running skill challenges, since they’ve been updated since the first printing of the DMG. Skill Challenges - This chapter supplements the material in the Dungeon Master’s Guide that introduces the rules for skill challenges.Advanced Encounters - This chapter expands on the information presented in Chapter 4 of the Dungeon Master’s Guide to give DM tips, techniques, and a few tricks to make dynamic, exciting combat encounters for the game.Group Storytelling - This chapter focuses on the narrative side of the game from the DM's point of view, offering techniques to encourage players to help DM shape the story of the game.The book is divided into six chapters, as follow: ![]()
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